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Visual UI & Menu Architect for 2D Engines

Developers report significant time loss and frustration when building menus, interfaces, and UI systems in popular 2D engines. Existing tools often prioritize complex coding features over the core user experience, making the creation of simple inventory screens or HUDs a painful and inefficient process.

Based on direct user feedback, building menus and interfaces is a major 'pain' that consumes excessive development time [My 'disappointment about GMS2'](https://forum.gamemaker.io/index.php?threads/my-disappointment-about-gms2.58054/). Veteran developers have expressed frustration with modern 2D makers having the 'worst interface and user experience' [Game Maker Studio 2 has the worst interface and user experience](https://samxgmx0.medium.com/game-maker-studio-2-has-the-worst-interface-and-user-experience-9c78130ce516). This solution would be a dedicated visual editor that allows developers to design UI components—such as buttons, sliders, and health bars—and export engine-ready code, bypassing the clunky built-in tools of current 2D game makers.

Demand8/10

Higher is better

Competition4/10

Lower is better

Revenue Potential7/10

Higher is better

Difficulty6/10

Lower is easier

One-time payment 180 mentions

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